Loading…
FDG2017 has ended
Tuesday, August 15 • 10:10am - 11:05am
Game AI: Generative Design

Log in to save this to your schedule, view media, leave feedback and see who's attending!

Feedback form is now closed.
Session Chair: Michael Mateas
  • Eric Butler, Kristin Siu and Alexander Zook - Program Synthesis as a Generative Method
  • Norbert Heijne and Sander Bakkes - Procedural Zelda: A PCG Environment for Player Experience Research
  • Ryan Alexander and Chris Martens - Deriving Quests from Open World Mechanics (short paper)

Tuesday August 15, 2017 10:10am - 11:05am EDT
Grand I