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Tuesday, August 15 • 5:00pm - 6:30pm
Posters

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Come and look at the posters while enjoying a little bite and a drink. Note that for this session we only have a cash bar. 
  • Kristin Siu, Alexander Zook, and Mark Riedl - A Framework for Exploring and Evaluating Mechanics in Human Computation Games [P1]
  • Jonathan Campbell and Clark Verbrugge - Exploration in NetHack with Secret Discovery [P2]
  • Nicholas Liao, Matthew Guzdial, and Mark Riedl - Deep Convolutional Player Modeling on Log and Level Data [P3]
  • Yihuan Dong and Tiffany Barnes - Evaluation of a Template-based Puzzle Generator for an Educational Programming Game [P4]
  • Jo Mazeika and Jim Whitehead - Solusforge: Controlling the Generation of the 3D models with Spatial Relation Graphs [P5]
  • Mike Scanlon, Tom Swanson, Paul Darvasi and Jennifer Jenson - The First Door: Gender, Authority and Choice in The Stanley Parable [P6]
  • Corey Clark, Marcelo Spiezzi Raimbault - Session Based Behavioral Clustering in the Open World Sandbox Game TUG [P7]
  • Michell Aubrecht, Christine Ballengee-Morris, Henry Bawden - Guildhall Earthworks Rising: Exploring, Sharing, Researching, and Building Community through Teachers, Parents and Learners [P8]
  • Elizabeth Rowe, Jodi Asbell-Clarke, Santiago Gasca, and Katie Cunningham - Assessing Implicit Computational Thinking in Zoombinis Gameplay [P9]
  • Anna Loparev, Amanda Sullivan, Clarissa Verish, Lauren Westendorf, Jasmine Davis, Margaret Flemings, Marina Bers, and Orit Shaer - BacToMars: A Collaborative Educational Video Game for Teaching Biological Engineering [P10]
  • James Laffey Joseph Griffin, Justin Sigoloff, and Sean Lander - Mission HydroSci: A Progress Report on a Transformational Role Playing Game for Science Learning [P11]
  • Edward Melcer and Katherine Isbister - Toward Understanding Disciplinary Divides within Games Research [P12]
  • Yun-Gyung Cheong, Kinam Park, Woo-Hyun Park, and Byung-Chull Bae - A Database-Centric Architecture for Interactive Storytelling [P13]
  • Karen Schrier - What’s in a Name? Naming Games that Solve Real-World Problems [P14]
  • Christina Chung, Amit Kadan, Asako Matsuoka, Elsie Yang, Julia Rubin and Marsha Chechnik - The Impact of Visual Load on Performance in a Human-computation Game [P15]
  • Rune K. L. Nielsen and Velli-Matti Karhulahti - The Problematic Coexistence of “Internet Gaming Disorder” and Esports [P16]
  • Elana Márquez Segura, Katherine Isbister, Jon Back and Annika Waern - Design, Appropriation, and Use of Technology in LARPS [P17]
  • Sheng-Yi Hsu, Chia-Lin Hsu, Shing-Yun Jung and Chuen-Tsai Sun - Indicator Products for Observing Market Conditions and Game Trends in MMOG [P18]
  • Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón - From Computational Narrative Analysis to Generation: A Preliminary Review [P19]
  • Timothy Day and Jichen Zhu - Agency Informing Techniques: Communicating Player Agency in Interactive Narratives [P20]
  • Jennifer Dalsen - Classroom Implementation of a Games-Based Activity on Astronomy in Higher Education [P21]
  • Jeremy Dietmeier, Ben J. Mill, Ben Devane, Kristen Missall and Salloni Nanda - Shredding with Mom and Dad: Intergenerational Physics Gaming in a Children’s Museum [P22]
  • Bria Mears and Jichen Zhu - Design Patterns for Silent Player Characters in Narrative-Driven Games [P23]
  • John Murray, Michael Mateas and Noah Wardrip-Fruin - Proposal for Analyzing Player Emotions In An Interactive Narrative Using Story Intention Graphs [P24]

Tuesday August 15, 2017 5:00pm - 6:30pm
Osterville

Attendees (45)