Loading…
FDG2017 has ended
Back To Schedule
Tuesday, August 15 • 5:00pm - 6:30pm
Posters

Log in to save this to your schedule, view media, leave feedback and see who's attending!

Feedback form is now closed.
Come and look at the posters while enjoying a little bite and a drink. Note that for this session we only have a cash bar. 
  • Kristin Siu, Alexander Zook, and Mark Riedl - A Framework for Exploring and Evaluating Mechanics in Human Computation Games [P1]
  • Jonathan Campbell and Clark Verbrugge - Exploration in NetHack with Secret Discovery [P2]
  • Nicholas Liao, Matthew Guzdial, and Mark Riedl - Deep Convolutional Player Modeling on Log and Level Data [P3]
  • Yihuan Dong and Tiffany Barnes - Evaluation of a Template-based Puzzle Generator for an Educational Programming Game [P4]
  • Jo Mazeika and Jim Whitehead - Solusforge: Controlling the Generation of the 3D models with Spatial Relation Graphs [P5]
  • Mike Scanlon, Tom Swanson, Paul Darvasi and Jennifer Jenson - The First Door: Gender, Authority and Choice in The Stanley Parable [P6]
  • Corey Clark, Marcelo Spiezzi Raimbault - Session Based Behavioral Clustering in the Open World Sandbox Game TUG [P7]
  • Michell Aubrecht, Christine Ballengee-Morris, Henry Bawden - Guildhall Earthworks Rising: Exploring, Sharing, Researching, and Building Community through Teachers, Parents and Learners [P8]
  • Elizabeth Rowe, Jodi Asbell-Clarke, Santiago Gasca, and Katie Cunningham - Assessing Implicit Computational Thinking in Zoombinis Gameplay [P9]
  • Anna Loparev, Amanda Sullivan, Clarissa Verish, Lauren Westendorf, Jasmine Davis, Margaret Flemings, Marina Bers, and Orit Shaer - BacToMars: A Collaborative Educational Video Game for Teaching Biological Engineering [P10]
  • James Laffey Joseph Griffin, Justin Sigoloff, and Sean Lander - Mission HydroSci: A Progress Report on a Transformational Role Playing Game for Science Learning [P11]
  • Edward Melcer and Katherine Isbister - Toward Understanding Disciplinary Divides within Games Research [P12]
  • Yun-Gyung Cheong, Kinam Park, Woo-Hyun Park, and Byung-Chull Bae - A Database-Centric Architecture for Interactive Storytelling [P13]
  • Karen Schrier - What’s in a Name? Naming Games that Solve Real-World Problems [P14]
  • Christina Chung, Amit Kadan, Asako Matsuoka, Elsie Yang, Julia Rubin and Marsha Chechnik - The Impact of Visual Load on Performance in a Human-computation Game [P15]
  • Rune K. L. Nielsen and Velli-Matti Karhulahti - The Problematic Coexistence of “Internet Gaming Disorder” and Esports [P16]
  • Elana Márquez Segura, Katherine Isbister, Jon Back and Annika Waern - Design, Appropriation, and Use of Technology in LARPS [P17]
  • Sheng-Yi Hsu, Chia-Lin Hsu, Shing-Yun Jung and Chuen-Tsai Sun - Indicator Products for Observing Market Conditions and Game Trends in MMOG [P18]
  • Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón - From Computational Narrative Analysis to Generation: A Preliminary Review [P19]
  • Timothy Day and Jichen Zhu - Agency Informing Techniques: Communicating Player Agency in Interactive Narratives [P20]
  • Jennifer Dalsen - Classroom Implementation of a Games-Based Activity on Astronomy in Higher Education [P21]
  • Jeremy Dietmeier, Ben J. Mill, Ben Devane, Kristen Missall and Salloni Nanda - Shredding with Mom and Dad: Intergenerational Physics Gaming in a Children’s Museum [P22]
  • Bria Mears and Jichen Zhu - Design Patterns for Silent Player Characters in Narrative-Driven Games [P23]
  • John Murray, Michael Mateas and Noah Wardrip-Fruin - Proposal for Analyzing Player Emotions In An Interactive Narrative Using Story Intention Graphs [P24]

Tuesday August 15, 2017 5:00pm - 6:30pm
Osterville

Attendees (45)