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Monday, August 14 • 9:00am - 4:30pm
Rational Game Design Tutorial LIMITED

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A full day crash course in Rational Game Design (RGD) and the rational conception process to learn the Ubisoft Way from Game Director Alexis Jolis-Desautels. RGD is a way of objectively quantifying elements of user experience in order to create a consistent game play experience. RGD is most commonly used to understand how various game elements impact on difficulty. As difficulty plays such a significant role in determining user experience (a precarious balance between rage and boredom!), we can use the objective, number driven system of RGD to craft user experience. Although RGD is now used to create much more than just game levels, the RGD tag has stuck and is now used to describe design activities using this data driven approach. For more on rational game design, see an introduction Gamasutra article and a Gamasutra article applying it to Rayman.

Speakers
avatar for Alexis Jolis-Desautels

Alexis Jolis-Desautels

Alexis started in games in 2004 with Ubisoft Montreal and now is a Design Director at Lucky Hammers. He has worked, among others, on Splinter Cell: Double Agent, TMNT, Lost: Via Domus, Shaun White Skateboarding and on the Assassin’s Creed brand. He is mostly interested in new app... Read More →


Monday August 14, 2017 9:00am - 4:30pm
Cape Cod

Attendees (21)