The Non-Player Characters and Social Believability in Games Workshop is a point of interaction for researchers and game developers interested in different aspects of modeling, discussing, and developing believable social game agents and Non-Player Characters (NPC). This includes discussions around behavior based on social and behavioral science theories and models, social affordances when interacting with and in game worlds and more. The purpose of this workshop is to facilitate discussion on the theories and models for NPC social behavior and social affordances in industry as well as between different but related academic disciplines. We expect this workshop to result in a clearer vision of what NPC studies is as a field, and how this workshop should develop in the future. Additionally, we hope to foster collaboration between different research groups, in particular of an interdisciplinary nature.
Website:
http://www.npc-workshop.org/