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Sunday, August 13
 

6:00pm

Registration and self-organized dinner
Register and find company for dinner. 

Sunday August 13, 2017 6:00pm - Monday August 14, 2017 8:00pm
Lobby
 
Monday, August 14
 

8:00am

Registration
Monday August 14, 2017 8:00am - 9:00am
Grand Ballroom Foyer

9:00am

Advancing STEM Creation Through Game Creation
This interdisciplinary workshop will focus on the potential of, and opportunities for, game development, game design, and game creation more broadly as a means of engaging young learners in Science, Technology, Engineering and Mathematics (STEM) subjects. This workshop will bring together an interdisciplinary collective of academics and industry representatives to discuss potential avenues for innovation in games and STEM learning. In addition to discussing opportunities and technologies that may help in creating positive perceptions and increase persistence in learning STEM subjects, we aim to discuss how games can provide opportunities for STEM education as both playful environments and as simulation environments. With the goal of building on existing work, a key goal for the workshop is to highlight new directions and chart new courses in STEM learning and games.
Website: https://sites.google.com/view/educationworkshop2017

Monday August 14, 2017 9:00am - 12:15pm
Hyannisport East

9:00am

Non-Player Characters and Social Believability in Games
The Non-Player Characters and Social Believability in Games Workshop is a point of interaction for researchers and game developers interested in different aspects of modeling, discussing, and developing believable social game agents and Non-Player Characters (NPC). This includes discussions around behavior based on social and behavioral science theories and models, social affordances when interacting with and in game worlds and more. The purpose of this workshop is to facilitate discussion on the theories and models for NPC social behavior and social affordances in industry as well as between different but related academic disciplines. We expect this workshop to result in a clearer vision of what NPC studies is as a field, and how this workshop should develop in the future. Additionally, we hope to foster collaboration between different research groups, in particular of an interdisciplinary nature. 
Website: http://www.npc-workshop.org/

Monday August 14, 2017 9:00am - 12:15pm
Orleans

9:00am

Procedural Content Generation
Our workshop aims to advance knowledge in the field of procedural content generation (PCG) by bringing together leading PCG researchers and facilitating discussion on practices, principles and challenges faced in the field. In keeping with the previous years workshops, we provide multiple avenues for the submission of work depending on your interests: including dissemination of completed research, position papers for challenges faced by the community and demonstrations of ongoing projects. This year’s workshop is adopting a theme to our paper proceedings: PCG in context. What do our generators say about the underlying systems we have designed and the designers who create them? Our theme aims to explore the biases inherent in PCG and the potential with which to subvert it.
Website: https://www.pcgworkshop.com/

Monday August 14, 2017 9:00am - 4:30pm
Centerville

9:00am

Rational Game Design Tutorial
Limited Capacity seats available

A full day crash course in Rational Game Design (RGD) and the rational conception process to learn the Ubisoft Way from Game Director Alexis Jolis-Desautels. RGD is a way of objectively quantifying elements of user experience in order to create a consistent game play experience. RGD is most commonly used to understand how various game elements impact on difficulty. As difficulty plays such a significant role in determining user experience (a precarious balance between rage and boredom!), we can use the objective, number driven system of RGD to craft user experience. Although RGD is now used to create much more than just game levels, the RGD tag has stuck and is now used to describe design activities using this data driven approach. For more on rational game design, see an introduction Gamasutra article and a Gamasutra article applying it to Rayman.

Speakers
avatar for Alexis Jolis-Desautels

Alexis Jolis-Desautels

Alexis started in games in 2004 with Ubisoft Montreal and now is a Design Director at Lucky Hammers. He has worked, among others, on Splinter Cell: Double Agent, TMNT, Lost: Via Domus, Shaun White Skateboarding and on the Assassin’s Creed brand. He is mostly interested in new app... Read More →


Monday August 14, 2017 9:00am - 4:30pm
Cape Cod

10:30am

Coffee & Tea
Monday August 14, 2017 10:30am - 11:00am
Grand Ballroom Foyer

12:15pm

Lunch
Today: sandwiches and wraps. 

Monday August 14, 2017 12:15pm - 1:15pm
Grand II

1:15pm

Tracing the Boundaries of Games as Research Environments
Across disciplines, games are being increasingly used as research environments for experimentation and empirical study. This includes enlisting the use of games to explore human behavior and decision making, validate algorithms, consistently improve AI, collect player data, inform game design and more. However, the cost, complexity and rigor needed to produce these types of games is high and not enough is known about how games could be fully utilized in service as rigorous research environments. This workshop aims to bring together the game design and research community who have used games as research environments or those interested in building or enlisting games for this purpose, for a discussion on this topic and to share lessons learned from their work. 

The workshop will have two parts. The first part will be brainstorming and group discussion where participants will explore core topics and lay the groundwork for tracing the boundaries of games as research environments. The second part will be a hands-on session with the game research environment Mad Science, developed in the PLAIT lab at Northeastern University. The workshop will conclude with group discussion.

Participants will require a laptop for participation in the hands-on session. 

Website: https://gamesasresearchenvironments.wordpress.com/

Monday August 14, 2017 1:15pm - 4:30pm
Orleans

2:30pm

Coffee & Tea
Monday August 14, 2017 2:30pm - 3:00pm
Grand Ballroom Foyer

4:45pm

Reconciling Games + Opening

Over the last few years, much of game studies has focused on centering the player, and indeed this year the theme of this conference is celebrating the player. And yet, we are also seeing a fascinating body of work developing around the creation of bots, AIs, and procedural creations which might fairly be said to be centering the *played* instead. We are seeing the science of player modeling developing at a rapid rate, which might be termed the process of turning a player *into* the played. We’ve also seen, over the years, debates about ludology versus narratology. Debates about formalism and ontology and culture. Debates about play and rules, play and structure, play and game. We’ve heard that the game is the interface. That the interface is irrelevant…

It’s all rather tiring, isn’t it?

A ray of hope exists, however, in the fact that as digital literacy has risen, more and more people – practitioners, academics, critics, scholars – are comfortable moving across fields, and having consilient discussions.  In this talk, I will discuss the cross-disciplinary approaches that have become my personal lodestones, as a practicing designer who is fascinated by systems and yet also regards the game designer’s actual canvas as being the human mind.


Speakers
avatar for Raph Koster

Raph Koster

A professional game designer and frequent writer on issues of interactive design, Raph Koster was the lead designer on the seminal online world ULTIMA ONLINE, which first brought online worlds to the mass market. Until March 2006 he was Chief Creative Officer for Sony Online Ente... Read More →


Monday August 14, 2017 4:45pm - 6:00pm
Grand I

6:00pm

Doctoral Consortium
This event is for accepted Doctoral Students and their mentors. 

Monday August 14, 2017 6:00pm - 8:00pm
Cape Cod

7:00pm

Reception + Games/Demos
Join for the reception to meet old friends and make new ones. While you are at it, take the opportunity to check out the game competition and tech demos. We have open bar for the first hour, then it is a cash bar. 

Tech demos

Games
  • Bria Mears and Jichen Zhu - Motherhood
  • Jeff Warmouth, Ben Houge, Justin Rounds and Jon Pierre Héroux - Harmoni-us
  • Steven Denisevicz, Kristen Dechiaro and Giselle Martinez - Homunculus Love
  • Augustina Isidori and Etienne Brunelle-Leclerc - Sola

Monday August 14, 2017 7:00pm - 10:00pm
Bass River
 
Tuesday, August 15
 

8:00am

Registration
Tuesday August 15, 2017 8:00am - 9:00am
Grand Ballroom Foyer

9:00am

Surprising Ways Mixed Reality Will Empower Us to Achieve More + Closing

Mixed reality platforms enable people to interact with computers, the environment and each other, in more, better and surprising ways.

Obviously mixed reality (MR) platforms let people see and hear virtual things in the real world, but surprisingly MR could also accelerate machine learning and make computers more personal. Augmented reality platforms include additional and exotic sensors that gather an immense amount of information about users’ environments. Those platforms process that data to understand what users do and how they do it.

An exciting challenge and big benefit will be for machines to understand WHY users act, anticipate their needs and help them achieve more. Mixed reality platforms will give people new ways to interact with computers, the environment and each other.


Speakers
avatar for Michael Gourlay

Michael Gourlay

Principal Dev Lead, Microsoft HoloLens
Dr. Michael J. Gourlay works as a Principal Software Engineer Lead at Microsoft on HoloLens, where he leads software engineering teams in the Analog Platform R&D organization, under the Environment Understanding group, for augmented reality, virtual reality & mixed reality platfo... Read More →


Tuesday August 15, 2017 9:00am - 10:00am
Grand I

10:10am

Game AI: Generative Design
Session Chair: Michael Mateas
  • Eric Butler, Kristin Siu and Alexander Zook - Program Synthesis as a Generative Method
  • Norbert Heijne and Sander Bakkes - Procedural Zelda: A PCG Environment for Player Experience Research
  • Ryan Alexander and Chris Martens - Deriving Quests from Open World Mechanics (short paper)

Tuesday August 15, 2017 10:10am - 11:05am
Grand I

11:15am

Machine Learning for Procedural Content Generation
Panelists: Alexander Zook, Adam Summerville, Matthew Guzdial and Amy Hoover

Abstract
The panel on Machine Learning for Procedural Content Generation will expose the FDG audience to the emerging area of research around applying machine learning to content modeling, analysis, and generation. The panel will showcase the existing work in the eld, discuss current challenges, and highlight open opportunities for further research in the area. By exposing new ways for AI and machine learning to intersect with games we hope to encourage wider participation in this emerging domain and expose the FDG community to new techniques for studying games.


Tuesday August 15, 2017 11:15am - 12:15pm
Grand I

11:15am

Playing with History: Creating Games Around Historical Themes & Content
Panelists: Celia Pearce, Sarah Zaidan, Tracy Fullerton, Kellian Adams and Lizzie Stark

Abstract
As games continue to broaden both their content and applications, a set of practices have emerged around “documentary games” that deal with real-world topics and narratives. A sub-genre of games in this category, history games, seeks to craft direct, immersive and participatory forms of engagement with history. While games covering historical topics have been circulating for some time, there has not been a great deal of discussion about the variety methodologies for engaging with historical themes and topics. The aim of this panel is to bring together game design practitioners from diverse backgrounds, including three academics creating vastly different games, an indie developer, and a LARP designer and facilitator, to explore questions around design of games with historical content. One of the challenges of games in this genre is that history has already happened in the past; in some essential way, historical narratives are fixed. This poses some interesting design challenges, and also creates opportunities for experimentation and innovation. This panel will be structured as a dynamic conversation between five practitioners who are actively engaged in creating games that take their inspiration from history.

Tuesday August 15, 2017 11:15am - 12:15pm
Centerville

12:15pm

Lunch
Today: country picnic. 

Tuesday August 15, 2017 12:15pm - 1:15pm
Grand II

1:15pm

Game Analysis: Politics
Session Chair: Celia Pearce
  • Anastasia Salter and Bridget Blodgett - This is Fine: #ResistJam and the 2016 Election in Gaming (honorable mention)
  • Emma Anderson, Justice Walker, Yasmin Kafai and Debora Lui - The Gender and Race of Pixels: An Exploration of Intersectional Identity Representation and Construction within Minecraft and its Community

Tuesday August 15, 2017 1:15pm - 1:55pm
Grand I

2:05pm

Games for Purpose
Session Chair: Seth Cooper
  • Corey Clark and Myque Ouellette - Video Games as a Distributed Computing Resource
  • Deborah Fields, Yasmin Kafai, Michael Giang, Nina Fefferman and Jacqueline Wong - Plagues and People: Engineering Player Participation and Prevention in a Virtual Epidemic
  • Anurag Sarkar, Michael Williams, Sebastian Deterding and Seth Cooper - Engagement Effects of Player Rating System-Based Matchmaking for Level Ordering in Human Computation Games (honorable mention)
  • Aaron Bauer, Eric Butler and Zoran Popovic - Dragon Architect: Open Design Problems for Guided Learning in a Creative Computational Thinking Sandbox Game (short paper)

Tuesday August 15, 2017 2:05pm - 3:20pm
Grand I

3:20pm

Coffee & Tea
Tuesday August 15, 2017 3:20pm - 3:50pm
Grand Ballroom Foyer

3:50pm

Game Design & Development Curriculum: History and Future Directions
Panelists: Elizabeth Lawley, Roger Altizer, Tracy Fullerton, Andy Phelps and Constance Steinkuehler

Abstract
It has been nearly twenty years since the first undergraduate degree program in computer game development was established in 1998. Since that time, the number and size of programs in game design and development have grown at a rapid pace. While there were early efforts to establish curricular guidelines for the field, these face a number of challenges given the diverse range of academic homes for game-related programs. This panel will address the history of curricular development in the field, both in individual programs and across institutions. It will also explore the potential risks and rewards of developing curricular and/or accreditation guidelines for the field.

Tuesday August 15, 2017 3:50pm - 4:50pm
Grand I

3:50pm

Intergenerational Game Play and Family Learning: Current Insights and Future Directions
Panelists: Elisabeth Gee, Sinem Siyahhan, Kelly Tran, Ben Devane, Jeremy Dietmeier, Ben J. Miller, Kristen Missall, Salloni Nanda, Rahul Banerjee and Jason Yip

Abstract
Recent studies on families who play video games together suggest that playing video games as a family has a positive impact on family well-being and learning. At the same time, scholarship around the nature of intergenerational gameplay, designing game experiences for families, and methodological considerations around studying games in the context of families is relatively small. This panel addresses this gap by bringing together researchers and designers that work at the intersection of games, families, and learning. Panel participants will discuss the cultural framing and theoretical underpinnings of intergenerational gameplay. Through case studies, they will illustrate the forms intergenerational game play take across a variety of gaming platforms, activity structures, and different children’s age groups. Future research and design directions in this area will be discussed.

Tuesday August 15, 2017 3:50pm - 4:50pm
Centerville

5:00pm

Posters
Come and look at the posters while enjoying a little bite and a drink. Note that for this session we only have a cash bar. 
  • Kristin Siu, Alexander Zook, and Mark Riedl - A Framework for Exploring and Evaluating Mechanics in Human Computation Games [P1]
  • Jonathan Campbell and Clark Verbrugge - Exploration in NetHack with Secret Discovery [P2]
  • Nicholas Liao, Matthew Guzdial, and Mark Riedl - Deep Convolutional Player Modeling on Log and Level Data [P3]
  • Yihuan Dong and Tiffany Barnes - Evaluation of a Template-based Puzzle Generator for an Educational Programming Game [P4]
  • Jo Mazeika and Jim Whitehead - Solusforge: Controlling the Generation of the 3D models with Spatial Relation Graphs [P5]
  • Mike Scanlon, Tom Swanson, Paul Darvasi and Jennifer Jenson - The First Door: Gender, Authority and Choice in The Stanley Parable [P6]
  • Corey Clark, Marcelo Spiezzi Raimbault - Session Based Behavioral Clustering in the Open World Sandbox Game TUG [P7]
  • Michell Aubrecht, Christine Ballengee-Morris, Henry Bawden - Guildhall Earthworks Rising: Exploring, Sharing, Researching, and Building Community through Teachers, Parents and Learners [P8]
  • Elizabeth Rowe, Jodi Asbell-Clarke, Santiago Gasca, and Katie Cunningham - Assessing Implicit Computational Thinking in Zoombinis Gameplay [P9]
  • Anna Loparev, Amanda Sullivan, Clarissa Verish, Lauren Westendorf, Jasmine Davis, Margaret Flemings, Marina Bers, and Orit Shaer - BacToMars: A Collaborative Educational Video Game for Teaching Biological Engineering [P10]
  • James Laffey Joseph Griffin, Justin Sigoloff, and Sean Lander - Mission HydroSci: A Progress Report on a Transformational Role Playing Game for Science Learning [P11]
  • Edward Melcer and Katherine Isbister - Toward Understanding Disciplinary Divides within Games Research [P12]
  • Yun-Gyung Cheong, Kinam Park, Woo-Hyun Park, and Byung-Chull Bae - A Database-Centric Architecture for Interactive Storytelling [P13]
  • Karen Schrier - What’s in a Name? Naming Games that Solve Real-World Problems [P14]
  • Christina Chung, Amit Kadan, Asako Matsuoka, Elsie Yang, Julia Rubin and Marsha Chechnik - The Impact of Visual Load on Performance in a Human-computation Game [P15]
  • Rune K. L. Nielsen and Velli-Matti Karhulahti - The Problematic Coexistence of “Internet Gaming Disorder” and Esports [P16]
  • Elana Márquez Segura, Katherine Isbister, Jon Back and Annika Waern - Design, Appropriation, and Use of Technology in LARPS [P17]
  • Sheng-Yi Hsu, Chia-Lin Hsu, Shing-Yun Jung and Chuen-Tsai Sun - Indicator Products for Observing Market Conditions and Game Trends in MMOG [P18]
  • Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón - From Computational Narrative Analysis to Generation: A Preliminary Review [P19]
  • Timothy Day and Jichen Zhu - Agency Informing Techniques: Communicating Player Agency in Interactive Narratives [P20]
  • Jennifer Dalsen - Classroom Implementation of a Games-Based Activity on Astronomy in Higher Education [P21]
  • Jeremy Dietmeier, Ben J. Mill, Ben Devane, Kristen Missall and Salloni Nanda - Shredding with Mom and Dad: Intergenerational Physics Gaming in a Children’s Museum [P22]
  • Bria Mears and Jichen Zhu - Design Patterns for Silent Player Characters in Narrative-Driven Games [P23]
  • John Murray, Michael Mateas and Noah Wardrip-Fruin - Proposal for Analyzing Player Emotions In An Interactive Narrative Using Story Intention Graphs [P24]

Tuesday August 15, 2017 5:00pm - 6:30pm
Osterville

8:00pm

The Lost Arcade Documentary Screening
Blinking, beaming, and ringing, The Lost Arcade intimately memorializes the end of video arcades in New York City, while celebrating the camaraderie and history of a pop culture phenomenon. The film is an exceptional directorial debut that focuses on the Chinatown Fair, the Mott Street landmark where generations honed their craft, made friends and lost at tic-tac-toe to a chicken. Masterfully presenting the sights and sounds of a changing scene, wistful yet hopeful, and full of the faces and characters that radiate fun and innovation, The Lost Arcade is a dazzling portrait of technostalgia and a timely commentary on the corporate era’s incineration of modest businesses, and the resiliency of the dedicated enthusiasts.

The documentary will be screened at FDG and the director Kurt Vincent will be at FDG to introduce and discuss the documentary with attendees. Will Partin will moderate the Q&A at the end of the documentary.  

Speakers
avatar for Kurt Vincent

Kurt Vincent

Kurt Vincent is a filmmaker originally from Columbus, Ohio and now lives in Brooklyn, New York. His first documentary feature as director/editor, The Lost Arcade, premiered at DOC NYC and went on to screen at the International Film Festival Rotterdam, Wexner Center for the Arts... Read More →


Tuesday August 15, 2017 8:00pm - 10:00pm
Grand I

8:00pm

Conference LARP
Limited Capacity seats available

IMPORTANT ADDITIONAL UPDATE FOR PARTICIPANTS: You might get a bit dirty playing this larp. White sugar is one of the props used, and it tends to get on people. Nothing that stains, but in previous runs, some participants have ended up a bit sticky and shower-bound. Anyone planning to wear their fancy silk shirt might want to know this in advance. 

The larp White Death, by Nina Rune Essendrop and Simon Steen Hansen, revolves around a group of pioneers who travel into the mountains to create a new and better world. But life in the mountains is hard and demanding, and slowly, their community begins to fail. One by one, the snow will embrace them, giving them peace and rest, tranquility and light. 

This acclaimed Nordic larp is poetic, non-verbal, and emphasizes physical expression. Set to a soundtrack of Tom Waits, Nick Cave, and Jonny Cash, the larp guides players through feelings like anger, frustration, sorrow, and fear--and the peace and closeness that follow the characters' gentle deaths. In this larp, there are no words, instead, communication and interaction with others happens through physical movement. There are no secrets-- the experience focuses on the atmosphere rather than the outcome.

Important note: 
Please wear clothing that allows you to move comfortably, preferably all black clothing, if at all possible. Come prepared to try something a little different, and don't be surprised if you end up lying on the floor.



Speakers
avatar for Emily Care Boss

Emily Care Boss

Emily Care Boss of Black & Green Games is an award-winning, independent role-playing game designer living in western Massachusetts, USA. Her designs include Breaking the Ice, Shooting the Moon, and Under my Skin, now collected as the Romance Trilogy. An outspoken and influential... Read More →
avatar for Lizzie Stark

Lizzie Stark

Lizzie Stark is an author, journalist, and larp designer. Her first book, Leaving Mundania, was a narrative nonfiction account of larp in the US and Nordic countries. Since then, she has edited the collections Larps from the Factory and #Feminism; served as a play consultant to m... Read More →


Tuesday August 15, 2017 8:00pm - 11:59pm
Orleans

8:00pm

Playing Board Games
Play board games with other conference attendees! Please note that this event is self-organized. If you have some room in your luggage feel free to bring one of your games along to play this evening. Otherwise you can join a group or play one of the games we have available. 

Tuesday August 15, 2017 8:00pm - 11:59pm
Bass River
 
Wednesday, August 16
 

9:00am

Disciplining Games
Video games are not merely the software that ships; they are also the social and cultural fandom worlds created in their wake. Study of the two in combination – as sociotechnical infrastructures, in academic parlance – shows that games are intellectually demanding. They elicit complex forms of cognition and learning in math, science, literacy, computations reasoning, and other domains we generally value. So why, then, such widespread fear and loathing among the public?

America seems to find video games the ultimate Trojan house for all our social ills. Why? Multiple explanations abound: Fear of the new for a generation of babyboomers who refuse to cede cultural control. Political convenience for policymakers who are more comfortable scapegoating media than they are dealing with the consequences of poverty, insufficient gun control, and instability in the home. Deep anxiety for middle-class moms who suffer their own troubled relationship with leisure and play (and real anxiety about the economic future of their children). An industry that still courts the 1990s “bad boy” image. A uniquely American nasty puritanical streak.
Despite the last two decades of both utopian and dystopian claims – or, perhaps, because of them, – video games have steadily emerged on university campuses across the nation. More than 900 video game design and studies programs have sprouted up on campuses nationwide and eSports is undergoing a meteoric rise as the newest collegiate sport on the national scene.

In this talk, I review and editorialize the disciplining of video games, from the ways video game play connects to academic performances in multiple traditional disciplines to the rebukes interactive media have suffered despite all evidence on either side to the institutionalization of games as both department and college sport. I consider the history of emic and etic conversation about games in America, highlighting the ways in which instrumentalizing video games both reflects and shapes public perception of the medium.

Speakers
avatar for Constance Steinkuehler

Constance Steinkuehler

Constance Steinkuehler is a Professor of Informatics at the University of California, Irvine where she investigates cognition and learning in multiplayer videogames in domains including literacy, scientific reasoning, mathematical reasoning, computational literacy, collective pro... Read More →


Wednesday August 16, 2017 9:00am - 10:00am
Grand I

10:10am

Game Analysis: Players
Session Chair: John Murray
  • Peter Christiansen - Designing Ethical Systems for Videogames
  • Jeff Nay and Jose Zagal - Meaning without Consequence: Virtue Ethics and Inconsequential Choices in Games
  • Yubo Kou, Magnus Johansson and Harko Verhagen - Prosocial Behavior in an Online Game Community: an Ethnographic Study (short paper)

Wednesday August 16, 2017 10:10am - 11:05am
Grand I

11:15am

Game AI: Puzzle Generation
Session Chair: Gillian Smith
  • Josep Valls-Vargas, Jichen Zhu and Santiago Ontañón - Graph Grammar-based Controllable Generation of Puzzles for a Learning Game about Parallel Programming
  • Britton Horn, Amy K. Hoover, Yetunde Folajimi, Jackie Barnes, Casper Harteveld, and Gillian Smith and - AI-Assisted Analysis of Player Strategy across Level Progressions in a Puzzle Game (honorable mention)
  • Eric Butler, Emina Torlak and Zoran Popović - Synthesizing Explainable Strategies for Solving Puzzle Games

Wednesday August 16, 2017 11:15am - 12:15pm
Grand I

12:15pm

Lunch
Today: fajita bar. 

Wednesday August 16, 2017 12:15pm - 1:15pm
Grand II

1:15pm

Game Technology
Session Chair: Adam Smith
  • Julian Frommel, Sven Sonntag and Michael Weber - Effects of Controller-based Locomotion on Player Experience in a Virtual Reality Exploration Game (short paper)
  • Shawn Farlow and Jerry Trahan - Greedy Heuristics for Client Assignment Problem by Zones
  • Chris Martens and Matthew Hammer - Languages of Play: Toward Semantic Foundations for Game Interfaces

Wednesday August 16, 2017 1:15pm - 2:00pm
Grand I

2:10pm

Game Design: Physical Play
Session Chair: Katherine Isbister
  • Anne Sullivan, Anastasia Salter - Towards a Narrative Taxonomy of Physical Games
  • Martin Pichlmair, Lena Mech and Miguel Sicart - Designing for immediate play
  • Raquel Robinson, Zachary Rubin, Elena Márquez Segura and Katherine Isbister - All the Feels: Designing a Tool that Reveals Streamers’ Biometrics to Spectators (short paper)

Wednesday August 16, 2017 2:10pm - 3:05pm
Grand I

3:05pm

Coffee & Tea
Wednesday August 16, 2017 3:05pm - 3:30pm
Grand Ballroom Foyer

3:30pm

Game Analytics & Visualization
Session Chair: Andy Nealen
  • Choong-Soo Lee and Ivan Ramler - Identifying and Evaluating Successful Non-meta Strategies in League of Legends (best paper; short paper)
  • Thibault Allart, Guillaume Levieux, Michel Pierfitte, Agathe Guilloux and Stephane Natkin - Difficulty Influence on Motivation over Time in Video Games using Survival Analysis (short paper)
  • Brandon Drenikow and Pejman Mirza-Babaei - Vixen: Interactive Visualization of Gameplay Experiences
  • Zach Cleghern, Soumendra Lahiri, Osman Ozaltin and David Roberts - Predicting Future States in DotA 2 using Value-split Models of Time Series Attribute Data

Wednesday August 16, 2017 3:30pm - 4:40pm
Grand I

4:50pm

The Grassroots Game: Players, Participants, and Infrastructures in Esports from the Ground Up
Panelists: T.L. Taylor, Emma Witkowski, Marcella Szablewicz, Will Partin and Abe Stein

Abstract
This panel looks at compelling ground up histories and practices of grassroots esports involvement, from industry and state level engagement to homespun practices. We explore both the ongoing local and community-based engagements as they exist alongside and within an increasingly institutionalized industry. Our field of view is international and the cases explore esports in North American, China, and Australia, as well as situating the scene as a multi-national venture with global markets. We explore how various funding models are interwoven with fandom and leveraging community. We look at how media rhetoric around addiction is impacting amateur and pro-aspirational esports play. We tackle how infrastructures, from broadband networks to the material spaces of game cafes, form important nodes in understanding how a local esports scene functions. And we present a history of esports broadcasting which situates our current media moment as rising out of a DIY culture.

Wednesday August 16, 2017 4:50pm - 5:50pm
Grand I

4:50pm

What’s ‘Critical’ About Critical Game Design?
Panelists: Rebecca Rouse, James Malazita et al. 

Abstract
What do we mean by the critical in critical game design? And what is pressing about critical game design given our current social, cultural, and political context? A surge of scholarship has developed around the topic of Critical Game Design as researchers, developers, and artists seek to create socially conscious and transformative games and digital media. However, as Shaowen and Jeffrey Bardzell provoke in “What is ‘Critical’ about Critical Design,” the critical qualities of Critical Design are often underexplored both in theory and in research practice. This panel brings together established and emerging scholars in the field to discuss all aspects of critical game design, across theory, practice, pedagogy and research.

Wednesday August 16, 2017 4:50pm - 5:50pm
Centerville

7:00pm

Gala
The gala dinner will be hosted at the Cape Cod Maritime Museum. You can walk to the museum (1 mile and 22 min according to Google) or we can arrange transportation if needed. Although a "gala" there is no formal dress code, except that you will need to bring a secret item that you will receive once you register. 

Dinner will be provided by Clambake Etc. You have the option of choosing a lobster, steak, or vegan/vegetarian clambake. We have an open bar that runs until supplies last. Access to the museum is free so you can explore that whenever you feel like. 

Wednesday August 16, 2017 7:00pm - 10:00pm
Cape Cod Maritime Museum 135 South St, Hyannis, MA 02601
 
Thursday, August 17
 

9:00am

Game Analysis: Framing the Meta
Session Chair: Jose Zagal
  • Michael Debus - Metagames: On the Ontology of Games Outside of Games
  • Eric Kaltman, Joseph Osborn, Noah Wardrip-Fruin and Michael Mateas - Getting the GISST: A Toolkit for the Creation, Analysis and Reference of Game Studies Resources

Thursday August 17, 2017 9:00am - 9:40am
Grand I

9:50am

Player Experience
Session Chair: Jim Whitehead
  • Tuomas Kari, Jonne Arjoranta and Markus Salo - Behavior Change Types with Pokemon GO
  • Stefan Liszio and Maic Masuch - The Influence of Social Entities in Virtual Reality Games on Player Experience and Immersion
  • Kristin Siu, Matthew Guzdial and Mark Riedl - Evaluating Singleplayer and Multiplayer in Human Computation Games

Thursday August 17, 2017 9:50am - 10:50am
Grand I

11:00am

Love and Sex with Robots + Closing
“Love and Sex with Robots” has recently become a serious academic topic within the fields of Human Machine Interaction and Human Robot Interaction. This topic has also witnessed a strong upsurge of interest amongst the general public, print media, TV documentaries and feature films. This talk covers the personal aspects of human relationships and interactions with robots and artificial partners. New technologies and research prototypes have been developed to allow more intimate interactions with robot companions like sex robots, emotional robots, humanoid robots, and artificial intelligent systems that can simulate human emotions. Such technologies and systems also engage the users with all their senses, including touch, taste and smell, creating multisensory and immersive interactive experiences. In this talk, we will conclude that humans will marry robots by 2050.

Speakers
avatar for Adrian Cheok

Adrian Cheok

Adrian David Cheok is Director of the Imagineering Institute, Malaysia, and Chair Professor of Pervasive Computing at City, University of London. | | He is Founder and Director of the Mixed Reality Lab, Singapore. He was formerly Full Professor at Keio University, Graduate School of Media Design and Associate Professor in the National University of Singapore. He has previously worked in real-time systems, soft computing, and embedded computing in Mitsubishi Electric Research Labs, Japan. | | He has been working on research covering mixed reality, human-computer interfaces, wearable computers and ubiquitous computing, fuzzy systems, embedded systems, power electronics. | | He has successfully obtained approximately $20 million dollars in funding for externally funded projects in the area of wearable computers and mixed reality from Media Development Authority, Nike, National Oilwell Varco, Defense Science Technology Agency, Ministry of Defense, Ministry of Communications and Arts, National Arts Council, Singapore Science Center, and Hougang Primary School. The research output has included numerous high quality academic journal papers, research awards, keynote speeches, international exhibitions, numerous government demonstrations including to government President and Prime Ministers, broadcast television worldwide broadcasts on his research (such as CNN/CNBC/ABC/Discovery/National Geographic etc.), and hundreds of international press media articles. | | He has been a keynote and invited speaker at numerous international conferences and events. He was invited to exhibit for two years in the Ars Electronica Museum of the Future, launching in the Ars Electronica Festival 2003. His works... Read More →


Thursday August 17, 2017 11:00am - 12:15pm
Grand I

12:15pm

Lunch + Community Discussion
During this lunch we invite the community to talk about FDG as a conference: please provide feedback and suggestions! 

Today: Corner Deli. 

Thursday August 17, 2017 12:15pm - 1:15pm
Grand II

1:15pm

Game Design: Formal Approaches
Session Chair: Clara Fernandez
  • Isabella Carlsson, Jeanie Choi, Celia Pearce and Gillian Smith - Designing eBee: A Reflection on Quilt-Based Game Design (best paper)
  • Adam Summerville, Joseph Osborn, Christoffer Holmgard, Daniel Zhang and Michael Mateas - Mechanics Automatically Recognized via Interactive Observation: Jumping
  • Joseph Osborn, Noah Wardrip-Fruin and Michael Mateas - Refining Operational Logics (honorable mention)

Thursday August 17, 2017 1:15pm - 2:15pm
Grand I

2:25pm

AI for Game Design
Session Chair: Julian Togelius
  • Fernando De Mesentier Silva, Scott Lee, Julian Togelius and Andy Nealen - AI-based Playtesting of Modern Board Games (honorable mention)
  • Adam Summerville, Julian Mariño, Sam Snodgrass, Santiago Ontañón and Levi Lelis - Understanding Mario: An Evaluation of Design Metrics For Platformers
  • Tiago Machado, Andy Nealen and Julian Togelius - SeekWhence: A Retrospective Analysis Tool for General Game Design (short paper)

Thursday August 17, 2017 2:25pm - 3:20pm
Grand I