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Centerville [clear filter]
Monday, August 14

9:00am EDT

Procedural Content Generation
Our workshop aims to advance knowledge in the field of procedural content generation (PCG) by bringing together leading PCG researchers and facilitating discussion on practices, principles and challenges faced in the field. In keeping with the previous years workshops, we provide multiple avenues for the submission of work depending on your interests: including dissemination of completed research, position papers for challenges faced by the community and demonstrations of ongoing projects. This year’s workshop is adopting a theme to our paper proceedings: PCG in context. What do our generators say about the underlying systems we have designed and the designers who create them? Our theme aims to explore the biases inherent in PCG and the potential with which to subvert it.
Website: https://www.pcgworkshop.com/

Monday August 14, 2017 9:00am - 4:30pm EDT
Tuesday, August 15

11:15am EDT

Playing with History: Creating Games Around Historical Themes & Content
Panelists: Celia Pearce, Sarah Zaidan, Tracy Fullerton, Kellian Adams and Lizzie Stark

As games continue to broaden both their content and applications, a set of practices have emerged around “documentary games” that deal with real-world topics and narratives. A sub-genre of games in this category, history games, seeks to craft direct, immersive and participatory forms of engagement with history. While games covering historical topics have been circulating for some time, there has not been a great deal of discussion about the variety methodologies for engaging with historical themes and topics. The aim of this panel is to bring together game design practitioners from diverse backgrounds, including three academics creating vastly different games, an indie developer, and a LARP designer and facilitator, to explore questions around design of games with historical content. One of the challenges of games in this genre is that history has already happened in the past; in some essential way, historical narratives are fixed. This poses some interesting design challenges, and also creates opportunities for experimentation and innovation. This panel will be structured as a dynamic conversation between five practitioners who are actively engaged in creating games that take their inspiration from history.

Tuesday August 15, 2017 11:15am - 12:15pm EDT

3:50pm EDT

Intergenerational Game Play and Family Learning: Current Insights and Future Directions
Panelists: Elisabeth Gee, Sinem Siyahhan, Kelly Tran, Ben Devane, Jeremy Dietmeier, Ben J. Miller, Kristen Missall, Salloni Nanda, Rahul Banerjee and Jason Yip

Recent studies on families who play video games together suggest that playing video games as a family has a positive impact on family well-being and learning. At the same time, scholarship around the nature of intergenerational gameplay, designing game experiences for families, and methodological considerations around studying games in the context of families is relatively small. This panel addresses this gap by bringing together researchers and designers that work at the intersection of games, families, and learning. Panel participants will discuss the cultural framing and theoretical underpinnings of intergenerational gameplay. Through case studies, they will illustrate the forms intergenerational game play take across a variety of gaming platforms, activity structures, and different children’s age groups. Future research and design directions in this area will be discussed.

Tuesday August 15, 2017 3:50pm - 4:50pm EDT
Wednesday, August 16

4:50pm EDT

What’s ‘Critical’ About Critical Game Design?
Panelists: Rebecca Rouse, James Malazita et al. 

What do we mean by the critical in critical game design? And what is pressing about critical game design given our current social, cultural, and political context? A surge of scholarship has developed around the topic of Critical Game Design as researchers, developers, and artists seek to create socially conscious and transformative games and digital media. However, as Shaowen and Jeffrey Bardzell provoke in “What is ‘Critical’ about Critical Design,” the critical qualities of Critical Design are often underexplored both in theory and in research practice. This panel brings together established and emerging scholars in the field to discuss all aspects of critical game design, across theory, practice, pedagogy and research.

Wednesday August 16, 2017 4:50pm - 5:50pm EDT
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